Behind the scenes: Snake
/This is part 2/7 of a series of articles written by Eve, the Clever Endeavour Community Manager, about the making of the A-cobra-tic Update for Ultimate Chicken Horse, which was released in March 2020. Each article will reveal some of the process of making new content for the game, and show in-progress images of each of the A-cobra-tic features that have never been shown to the public before.
The star of A-cobra-tic
As we’ve shown in the previous behind-the-scenes article about the flamethrower, we receive a ton of fan suggestions and concepts for things to add to Ultimate Chicken Horse. As much as possible, we keep notes on all of these ideas in a big master list, and through time similar ones tend to fuse together into concepts that are bigger than the sum of their parts. Then we look back at that list when we’re looking for inspiration for new features, and each item serves as a potential springboard for our imagination.
Most of the time when fans ask us if we took their suggestion for new content, the answer is both yes and no: their idea might have fed into this process, but no single person convinced us to make any particular feature.
The star of the A-cobra-tic Update, the new Snake character, is a major exception to that rule.
snake? snaaaaaaake!
At the start of the first meeting
we had about the update, in August 2019,
we knew we wanted to add a new
character, but we weren’t sure what. We
pitched a few options to consider, and
one that came to mind for me was this
specific concept fan art we received
from The Grand Tickler on Steam in
October of 2018:
look familiar?
Fabio, who was going to take the
lead on character art for this update,
was instantly enamored with this design.
As soon as the meeting ended, he hopped
into his VR headset to paint the first
bit of real concept art for the update
in Quill.
and the masses said: “UCH in 3d when?”
He backed this concept with
multiple reasons why a snake on a
skateboard was a good design for a new
Ultimate Chicken Horse character:
-
It is very distinct from previous characters
-
It is dynamic and cool, but also cute
-
It would be easy to animate - and fun to make!
From a technical perspective, this totally checked out, but I think that it was Fabio’s enthusiasm for Snake, and his excitement for animating it, that was the biggest factor in getting the whole team on board with it. As a bonus, we set a record time to finding the obligatory punny name for the update!
On the same afternoon, we already had concepts for the outfits and reskin.
this game of “spot the differences” is kind of easy
The hoverboard would be a nod to
Back to the Future, and it made sense to
give an alternative look to Snake’s
defining characteristic: the skateboard.
The scarf would be a great item to bring
some more dynamism to Snake’s movements,
and the baseball hat… well, how else are
you going to dress up an animal that has
no limbs?
You’ll notice that there’s one thing from that proposal that ended up changing dramatically, and it’s the Worm reskin. Fabio actually got pretty far into repainting the Snake as Worm, so we have many “final” assets to show for it:
Yes, this worm has a tongue. please don’t revoke my biology major.
We liked the looks of it on the
high-resolution sprites, but once we put
the art in the game to test it, we came
to the realization that the scale and
resolution made this reskin look like
nothing more than a beige Snake.
*squint*
This brings us on a small detour
to another behind-the-scenes anecdote,
this time from the development of the
Transformidable Update. We had started working on it in late
2018, right after publishing Ultimate
Chicken Horse on Nintendo Switch along
with the
Chimply Amazing Update. It all began with Ben prototyping a
whole collection of Modifiers. When that
was well underway, we discussed what
other fun and transformative content we
could add to the update, and that’s how
we came to decide to make reskins for
all the characters already in the game,
inspired by Horse’s Zebra costume. One
of the first Transformidable reskins we
developed was the Black Sheep. However,
as development progressed and reskins
for the other characters were drawn, we
felt it just wasn’t distinct enough, and
we pivoted to giving Sheep a Ram reskin
instead.
it’s kinda cute…
… but this is more interesting
To get back to our Snake, when we
saw the relative blandness of the Worm
reskin in the game, we were reminded of
our commitment to make every animal’s
reskin as unique-looking a character as
is possible. Because of that, we got
together to discuss what else could be a
good secondary look for Snake.
Thankfully, we didn’t have to think about it for too long. Since we started working on this update and Fabio made the A-cobra-tic concept art, there was a recurring conversation in the team about whether the titular pun was justified enough if the lead character was not, in fact, a cobra. Most of us didn’t think it was a big deal, considering that we’d done that before with Monkey in Chimply Amazing. (Believe it or not though, we were actually called out for that by some fans on social media!) Fabio himself was very squarely in the camp to think that it made no difference what species of snake the character was. As it turns out, there’s a very simple reason why our Brazilian team member would think that…
ah-ah! moment
Nevertheless, now that we were in
need of a new design for the reskin, it
felt quite natural for everyone to
embrace the pun fully and agree to make
a bona fide Cobra costume. The big
difference between a snake and a cobra
being the distinctive hood, this was a
perfect way to give the reskin a unique
silhouette.
fully kitted cobra
This completes the story of how we
took a fan’s concept for a character and
made it the star of the A-cobra-tic
Update for Ultimate Chicken Horse… sort
of.
I’d be remiss if I didn’t mention that, on top of all the work that goes into nailing the art for a new character, there is another crucial component: the audio design. Snake just wouldn’t be the same without its voice, or without the extremely satisfying skateboard / hoverboard sound effects when you land and slide on things.
I can’t go into nearly as much detail for that though, because the folks at Vibe Avenue are entirely responsible for everything audio in the game. We show them the designs, and with a little bit of feedback from us, they produce all these truly fantastic sound effects. Their work is essential in making Ultimate Chicken Horse as enjoyable as it is, and we could never give them enough praise for it!
We hope you enjoyed this behind-the-scenes article! In case you missed it, you can also read the previous one about the flamethrower block. Next week’s article will be about another block, the cannon. See you then!
