Thoughts from PAX 2018

A few weekends ago, Rich went to PAX, the massive gaming expo that happens in Boston every spring. There, he played a bunch of cool games. A large bunch of cool games. In fact, by his account, he saw and played around 40 games, and took notes on each and every one. He tells his story below:

The reason I went to PAX was to see what the current market is like, meet other developers, have some meetings, and try to get some inspiration for whatever it is we're doing next. Below are my three favourite games, but it should be noted that I didn't spend much time looking at games from Montreal teams because I already know them, so those will be omitted from the list. Sorry Montreal friends!

Lonely Mountains: Downhill by Megagon Industries was probably my favourite game I played at PAX. The game is a downhill biking game with a beautiful low poly art style, where your goal is to make it to the bottom of the mountain. The coolest thing I found about this game was that you can play in two ways: you can either try to get the fastest time, find the best shortcuts, and race down while making precise turns, or you can take your time and explore the scenery and enjoy the ride. I'm the kind of person that would explore and see if I could find all the secrets, and maybe come back for more competitive play as well. Really excited for this game!

The next favourite game, which I've seen before but just had to mention because it's outstanding, was The Messenger, by Sabotage Studio. It looks like a classic NES platformer executed absolutely perfectly.

With echoes of Ninja Gaiden, this game does a great job of giving that retro, nostalgic feel while keeping some of the elements of new games that we know and love, that the NES simply didn't have the capacity to do. I see this game a bit like Shovel Knight, in the sense that it stands out from the indie retro platformer crowd by very clearly showing that it's a professional throwback executed with great care.

Last but not least, was a game called Synthrally by Roseball Games. The below gif is a bit confusing, so I'll explain.

You play as a red or blue shape / character, and a disc is passed back and forth. Your goal, depending on the game mode, can be to not get hit by the disc, to knock the disc into another players target, etc. When it comes close to you, you can press a button to hit it back, shoot it with an arrow, or use other abilities to move the disc. There was actually a lot of depth to the game, and when playing as teams of two there was even more depth; players had to choose their class and abilities and try to compliment each others' play style. While I think the game is really great, I wonder if its minimal art style won't hurt it down the line, similar to how Videoball was a fantastic game but might not have had enough flair to attract the average gamer. Time will tell, but I hope it does well.

All in all, the PAX trip was really great. I learned a lot, practiced my analysis of design, talked to some cool devs, and got a good snapshot of what's happening in the indie scene. I'll admit I didn't see much of the AAA world, but I did see another billion class-based shooters and battle royale games. 

See you next time!

Switch Update, Company Updates and Fun Links!

Hello friends!

We finally have news on the Switch! We submitted it to Nintendo certification, and we have absolutely no idea how long it will be until we pass. There were some bugs reported and changes that need to be made in the build before we can resubmit, and we're working to solve those issues as soon as possible. I know it's not the most encouraging and precise news, but at least it's a step in the right direction and we can assure you that the whole team has this as the number one priority. Normally this goes back and forth a few times until a game passes, so we're still at the start of this process.

We won't announce anything about the new stuff that's coming when Switch launches until we announce the launch date, and we won't do that before we pass certification. The reason for this is that people often announce dates early, then miss them because of unforeseen issues. We want to minimize that, so we're better off not say anything yet rather than telling you (potential) lies.

We’ve also started a new video series while trying to connect more with the community, and you can see two of the videos below. #AskTheDevs: Is a Hot-Dog a Sandwich? (and other questions), and some updates from our programmer Ben about changes we’re making to the game.

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If you have questions or want to follow along, be sure to join our Discord and/or newsletter!

Interesting Links and Things

We're also starting a new initiative where each member of the team shares a little something that piqued their interest in the last month. We tend to have really interesting conversations at lunch about all sorts of things, from science to movies to food to... well, everything really. Why not share some of that good stuff with you?

Ben wants to share with you that the United States may currently be in the process of revealing the truth about UFOs and alien life? He suggests that you start here.

On a lighter note, Alex wants you check out this recreation of the Transformers intro redone in stop-motion using toys.

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As spring makes its way in, Rich (the hungry one of the bunch) thinks that you should check out this collection of burger recipes to spice up your barbecue life.

Ever heard of McMansions? Thanks to Kyler, you have now. It’s pretty amazingly bad.

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On a similar thread of tackiness and over-the-top design, Kate suggests to check out the ATBGE subreddit.

We found the process of sharing these to be pretty fun, and we'll try to keep doing them. Let us know what you think on our Discord or on Twitter!